Stuff I made
Small games, strange ideas, and experiments in turning code into something fun.
Epic!
2023
I made this video to turn a Minecraft world into a cinematic tour instead of just normal gameplay. I experimented with camera shots, edits and soundtrack to make it feel epic.
Mini
Games!
2024
I built this Roblox game as a collection of chaotic mini-games that run one after another. The Lua code handles the random events, player survival, and the system that decides who wins the round.
This Lua code defines several mini-games that can happen during a round. Each function creates a different event, like a hailstorm that drops objects from the sky, a zombie attack that spawns enemies, or a challenge where players have to type a phrase in chat to survive.
This other script manages the main game loop. It teleports players into the arena, randomly selects mini-games to run each round, tracks which players are still alive, and ends the game when only one player remains.
2025
This game answers an important question: what if there was a button that made everything Christmas?
I made this game as an experiment in turning a single button into a ridiculous world event. When you press it the whole game suddenly becomes Christmas, and when you stop it shows how long you managed to keep the chaos going.
This script listens for player input and activates the Christmas event when the key is pressed. It adds holiday accessories, changes the environment, starts music and visual effects, and then stops everything when the player releases the key.
Christmas!
2026
For this AP Computer Science project, I wrote a Scratch program that randomly generates a city skyline. The code calculates building sizes and positions so they fit together without overlapping, creating a different skyline each time.
This Scratch program generates a new skyline every time it runs. The code figures out the size and position of each building so they all fit together without overlapping.
Skyline!